7 research outputs found

    Practical Dialogue Manager Development using POMDPs

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    Multimodal Dialogue Management - State of the art

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    This report is about the state of the art in dialogue management. We first introduce an overview of a multimodal dialogue system and its components. Second, four main approaches to dialogue management are described (finite-state and frame-based, information-state based and probabilistic, plan-based, and collaborative agent-based approaches). Finally, the dialogue management in the recent dialogue systems is presented

    A tractable hybrid DDN-POMDP approach to affective dialogue modeling for probabilistic frame-based dialogue systems

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    We propose a novel approach to developing a tractable affective dialogue model for probabilistic frame-based dialogue systems. The affective dialogue model, based on Partially Observable Markov Decision Process (POMDP) and Dynamic Decision Network (DDN) techniques, is composed of two main parts: the slot-level dialogue manager and the global dialogue manager. It has two new features: (1) being able to deal with a large number of slots and (2) being able to take into account some aspects of the user’s affective state in deriving the adaptive dialogue strategies. Our implemented prototype dialogue manager can handle hundreds of slots, where each individual slot might have hundreds of values. Our approach is illustrated through a route navigation example in the crisis management domain. We conducted various experiments to evaluate our approach and to compare it with approximate POMDP techniques and handcrafted policies. The experimental results showed that the DDN–POMDP policy outperforms three handcrafted policies when the user’s action error is induced by stress as well as when the observation error increases. Further, performance of the one-step look-ahead DDN–POMDP policy after optimizing its internal reward is close to state-of-the-art approximate POMDP counterparts

    Automatic face morphing for transferring facial animation

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    In this paper, we introduce a novel method of automatically finding the training set of RBF networks for morphing a prototype face to represent a new face. This is done by automatically specifying and adjusting corresponding feature points on a target face. The RBF networks are then used to transfer the muscles on the prototype face to the morphed face. The automatic adjusting of the feature points on the target face is done by Genetic Algorithms. The fitness function used in the GA expresses the difference between the surface of the morphed face and the target face. We also present an algorithm to calculate this function fast
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